![]() Also building on this render pipeline is Bossa Studios’ own custom water rendering solution, which works across Xbox generations, with faster performance on Xbox Series X|S. However, there are ways to make e-fish-ient use of jars, wheeled mop buckets, and more to reach the final goal-the deep, vast ocean! (We’re piranha roll with these puns!)ĭeveloped in Unity, I Am Fish uses volumetric lighting from Unity’s High Definition Render Pipeline (HDRP). Keep your friends close, and your anemones closer! Our fin-tastic four will need to navigate numerous threats such as crossing roads, inconspicuously moving through a nightclub, navigating sewers filled with hypodermic needles, and avoiding hungry wildlife. ![]() Players will need to skillfully swim, fly, roll, and chomp their way through the many hazards within Barnardshire… and beyond! ![]() Appearances can be deceiving, and the charming setting of I Am Fish can fool the unprepared with its numerous brutally fish-cious ways to turn our four piscine pals into dried-out husks of their former selves. Here is an overview of the game, via Curve Digital:īased within the shared universe of Surgeon Simulator and I Am Bread, it doesn’t take a brain sturgeon to understand that Bossa Studios developed I Am Fish as a “fish out of water” story and then takes it to some dark places, innovating on the experience with its own signature play on controls, perfect for a physics-based action– adventure platformer. It will also be available via Xbox Game Pass for Console and PC. I Am Fish will launch for Xbox Series, Xbox One, and PC via Steam and Microsoft Store on September 16 for $19.99 / £15.99 / €19.99, publisher Curve Digital and developer Bossa Studios announced.
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